Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Wednesday, March 26, 2008

COLOUR MODEL UPDATE

*IMPORTANT UPDATE*

I updated the Death Colour Model...The colour of his bone was too close to Evil Stevil's Jump Suit, So I fixed that. All the correct colour models are now on the server with instructions on how to import the colour palette into flipbook (thanks to kayla). However, if you grabbed the colour model for Death off the blog post before tonight, you have the WRONG colours. I just updated that post with the PROPOR colours. The End.

Friday, March 21, 2008

Death - Colour Model

Here's the colour model for Death...again..sorry for the pixelated quality, no worries, the actual clean up won't look like that if we scan it at a high enough resolution lol. But yeah, just to repeat what jack was saying...the colour models are to be followed through out the entire film. Any change in colour through mood will be achieved with filters during the compositing stage. (refer to earlier post for the ES colour model.) I'll throw all of these files, as well as the flipbook file I coloured them in (with the palette) on the server next week.

Thursday, March 20, 2008

Evil Stevil - Colour Model

So here are the colour model sheets for Evil Stevil. I coloured these in FlipBook...so the palette has been created and saved. I'll drop it in the server next week along with these pages. It'll all be in a new folder called "COLOUR_MODEL". I'll also post the colour model for death either tomorrow or saturday. Let me know what you think so far.
PS. I aplogise for the pixelated line. I didn't scan the drawings at a high enough resolution. For the sake of a colour model it didn't matter, but obviously the real clean up wont look like that.








Friday, February 1, 2008

Thursday, January 31, 2008

Me Again :P







Here are the designs for the animals and monsters

I originally wanted to make them more complicated, and kinda like Evil Stevil

But who are we kidding that'd be hell to animate.

Any concerns or suggestions, feel free to comment.

See you all tomorrow :) These will be uploaded to the server too. If any of the managers has a tracking sheet they use online, can they send it to me? Apparently I have to track stuff too :P

-Tracy

Friday, December 7, 2007

poop.


roar.

Friday, November 9, 2007

Thursday, November 8, 2007

Death....IN COLOUR!!!


Death in colour...just for the hell of it

BG Character


bg char


dude in the background.

Charc






by Si Yeun

Crazy Cooter - Rough Character Design




CASUAL Death - Rough Character Design




stereotype:kid



Character




Wednesday, November 7, 2007

Tracy's Character




Clean 3/4 Front, and rough front and back! Is that too rough?

- Tracy

Also, what is this email from Natalie about us printing off another sheet for our continuity boards? I'd really prefer not having to do it again. :P

Tuesday, November 6, 2007

Sunday, October 28, 2007

TItle

You can make him look wiry without making him tall. I took one of Franks color tests and shrunk the pelvis, then drew over top of it to make him seem more junky. Granted there is messy detail but I don't doubt that can be cleaned up.



Wednesday, October 24, 2007

Coloured Versions of my Designs of ES




So I found some time to colour a couple of my designs…just to get a better feel for them...I definitely like the body on the first guy way better...I'm on the fence about the peg leg...I love the idea of the peg leg but I’m just wondering if there’s a better way to include the peg leg design-wise...rather than just a stick of wood...maybe like the end of a cane with a rubber stopper...or a piece of metal like shrapnel style...or a crutch like contraption like the one found in Rory's research...I’ll definitely continue to play around with that...the last thing is regarding the goggle's...After getting used to drawing him without them...I think he works better without them...I loved those things...thought it was hilarious that he canned the goggles for huge glasses, but still kept the goggles around...just the redundant nature of that was funny to me…but at the same time…his head was so cluttered with detail when he wore the goggles...but then there's that age old design rule that says there needs to be gaps of space around areas of important detail...so...it’s probably better not to have his head too cluttered...anyways...I'm excited get back to work on the film...start zoning in on some design stuff.

Monday, October 22, 2007

Rough sketches




very quick sketch of es...

big knuckles and extruding neck elements!