Monday, December 31, 2007

New year, new stevil?

Apologies in advance for typos, got a new laptop and these newfangled keyboards are throwing me off.

First of all, hope everyone had a good Christmas, and relaxed a bit, and have a good New Year too!

I can see we haven't gotten many more responses on the Evil Stevil story and I'm equally as responsible, but it's the holidays and they're for taking a break really.

Having thought on this a bit more, I cast my vote for the new death (ie evil death) simply because I think the story will run smoother. I wish I could write more about this but I'm skiing on new years so I gotta keep it short.

Whether or not we decide to change him, I don't think it's a good idea to do a complete upheaval of the story, as stated in my previous post. A simple change of death's character should be more then enough to decide which way to go, along with other small adjustments.

I also think a script is really necessary, a good point from Rory was that it cuts out a lot of confusion when it's precise and to the point. I was trying to find examples but nothing yet.

I'm really not organized enough thoughtwise to be suggesting what our next step would be but I'd love to hear your opinions Plan B.

Either that have a great New Year, and drink/drive safely (not both!!!!)


Tuesday, December 25, 2007


Merry Christmas
Happy Holidays!
Happy holidays everyone!
(btw, I didn't get a chance to read the blog lately, problem with my internet connection.. and I got to read people's response to the new leica and Death's characteristic. I will try to come up with my opinion as well...)

Monday, December 24, 2007

Onward into the future

I read through the topics and there are good points raised. My vote is for the newer idea of having death the antagonist.

It's a great idea, because then you get to play with magical bully. Wedgies from miles away, killing guys to have a good seat. Angry looser Death is more dynamic and fun to watch, than some pansy, wuss, weak gay undertone Death. And Stevil is made better because of the new relationship, instead of wooing death over decades, he slapped the shit out of Death the first time he tried something and now does it every time death makes an attempt.

I think it's more fun.

Saturday, December 22, 2007

leica response

hi all, hope u guys r having a great holiday season thus far.
in response to the leica, i liked most of it, but some of it could still be cut, a lot of it actually.
but the new stuff thats happening in the jump made me laugh. i guess its suppose to be cheesy rite?! and the end is a bit more together than before so thats good as well.

as for the new version or doesn't matter as long as what the group decides, maybe we can vote on this blog? but we should stick to it and resolve the problem we face and not jump on a new idea everytime we get stuck. that being said, im not saying which idea is better or not, its just b/c we gotta finish this sometime b4 semester 2 ends and so theres not a whole lot of time to jump around. ideally we would all like to explore every possible story ideas that we have, but right now we just can't afford it.

for the new script, id suggest that ppl who wants to take part could get together and work on it and post the scripts on the blog for rest of the group to comment. ideally if we get through few revisions of the script during this holiday, we probably be in good shape when we come back. if the scripts tight and clear then boarding stage wouldn't be that big of a problem.
this is my experience from the summer having worked on a short film w/ fellow 3rd yr students. we got a lot done during summer with about 6 members. (in the production stage when school started ) for those who wants to see what our beat script, here it is CLICK ME!
this is the final version and we've gone through about 5+ revisions.
we basically boarded from the script and changes were made based on the critiques of the leica.
anyways, let me know what the rest thinks, my vote is for the old idea. :P

Wednesday, December 19, 2007

Evil Stevil Jumps Again - Leica Reel

2 Cents Doesn't Buy What it Used to, but Here are Mine Anyway.

This is a lot to take in, and for a proper response I will need some time to digest it all. But I thought I'd post my initial reactions if only just to indicate that I am still alive somewhere and have been reading all of this.

Frank, I totally agree with you about the need for structure, and that we need to keep the ball rolling on this film. I also agree that Friday would be a good deadline for making a decision about where to go with death's character as that is the real lynch-pin in our film, and a decision that must be made before we can move forward. I personally feel that Saturday is too soon to have the final version of the script because if we will be boarding from it I think we will all need time to read it, review it and make changes if need be. As you have written all of our previous scripts, I am assuming that you'd be doing this one as well, and if that is your intention: GREAT! The other scripts have served us well, and I can only imagine that this one will top them all. That said, I personally would like a chance to read it, edit it and have input on it before we move on to boarding. Finally, while this may not be a popular thought I feel I have to put it out there: having our final board done before school starts seems like it might not be realistic and could be a waste of time. The fact is, when we boarded separately over reading week the results were disastrous, nothing fit, there was no direction, it didn't work. Now think if we had put the time into cleaning and scanning those thumbnails how much time we would have wasted. I think we'd be better to make sure we finally take the time to do everything right and be realistic about our abilities. My thoughts on how this might work are as follows: First as a group we need to develop a really tight script, and then we should each do thumbnail treatments of this script in whole or in part and based on whatever section(s) inspire us most. But not super quick "lets just get this over with and clean it up so it is perdy thumbnails", but thumbnails that take advantage of being thumbnails and allow us to work and rework the visual storytelling: the contrast/affinity, the continuum of motion, the screen direction, the continuity, and most importantly the acting, the character business, and entertainment (ie. put the funny in it). These kinds of things are admittedly lacking in our current boards because we never had the time to really work on them. Well now that we do have some time we should take it. If we could return to school with thumbnail boards that are really strong in terms of visual, cartoon, storytelling then I think we should all be very happy with that because then we need only clean and scan and edit in that first week back and we will have done a good job of everything. And remember what DQ said, these boards do not have to be beautiful - if our roughs serve to tell the story we might not need to clean them up very much.

As for the characterization of death debate: it is great to see all of the discussion going on. I agree with Tracy about the need for clarity and that is why, like Kayla and Jason (who both had some very good points on the subject) my vote is going to the antagonist version of death. It is clear and can be easily explained in a way that the old version never could: Death is a powerful villain with a complete inability to do his job in the case of one man: Evil Stevil. Evil Stevil is a daredevil, a "death-defier", it is his business to tease Death by putting himself in deadly situations and then proceed to NOT DIE! Death is a bully, he never had a problem taking anyone away until Evil Stevil stood up to him, but once that happened Death slowly begins to have a nervous break down about his own impotence. The humour lies in the conflict between these two characters and, as Jason put it, in Evil Stevil being too stubborn to die.

The other version took too much waffling to make work. At one point Death had to have wanted Evil Stevil to die, but after living with him he now does not, but then he is "ok" with it in the end. Those are three separate attitudes that need to be at least alluded to in the film or the whole thing makes no sense. And is Death conflicted about wanting ES to live? He should be, because he is death, but he isn't, because we don't have time to have him debate it. And then there is the infamous parachute, the real proof that this version wasn't meant to be. Why did we put it in? To justify the relationship between Death and Evil Stevil. To try to give it a reason to exist - a payoff. And yet the parachute really failed to bring that payoff because it didn't feel natural. Simply put: if it was necessary to create such a contrived situation as the parachute to give this relationship a reason to exist, maybe that is a sign that it just wasn't right for this story and this group. The relationship was so complex and yet had no real purpose within the context of the story - it existed as a concept that was funny to pitch to people but became the cement shoes on our film's feet.

I believe that this isn't the case with the new idea because not only does it take less explanation and justification, it fits into the story better. It provides an antagonist and a clear conflict: Death wants to kill ES, ES wants to live to do his final jump. And it helps us along the way to a clear premise and theme: If you live life without regret and fight for your dreams then death has no power over you. If the old version had a conflict it was muddy at best - ES could have been the antagonist, the Jump might have been the antagonist, or was it Death in his bid to stop ES from trying to achieve his goal? And the premise was even less clear. After 4 months of working on that story I'm still not sure about either one, so how could the audience be sure in 4 minutes?

In response to Kayla's post:

We need to, in simple terms, tell the audience that death, although death, is not as strong as folk tales make him out to be, this meaning, he can't just touch ES and kill him.

I'd say that death is still a strong villain, just not in the case of Evil Stevil, and that is why it drives him nuts and gives us opportunity for humour and to make ES a hero figure. Think Sideshow Bob and Bart Simpson. As for the touching, I totally agree, they need to be able to contact each other without ES keeling over. But I think that is as simple as making Death's
scythe the killing tool, not his touch. This can be established in the 1st scene when Death tries to get him with the scyth but ES fights back and stops him, and then at the end we can have Death pull the soul out of ES's body with the scyth. It'll be totally manageable to never have the scythe touch ES until he dies. We can decide how much we want to make use of the scythe concept, but it would be a fairly simple solution.

As for the story list: I think that we need to resign ourselves to the fact that things will have to be changed. I agree with axing the stuff that didn't play well and as Kayla alluded too I think we need to rewrite Death throughout the film, particularly in the opening and the ending. I would also suggest that we get rid of death's sweat suit and the whole soap opera thing. This will allow us to cut time and keep the focus of the first section on what matters: the final success of the model jump and the character's reactions to it and to each other. In addition, I don't think that this Death would live with Evil Stevil, nor does it seem in character to poof into a track suit when he is trying to seem menacing and powerful (even if he is failing at it). I realize that people liked the sweat suit gag, but it won't really work in this case, and death will be easier to animate in his foot-less cloak anyway. And we can replace this gag with others so that people won't miss it.

To conclude: I am glad to hear that people liked much of our current version, and I think that by the sounds of it most of the things that people enjoyed will still exist in the new version and most of what they hated (the parachute) can be dispensed with and replaced with more of the good-stuff!

Hope everyone is having a good start to their break!


Death's character

During the final leica viewing, alot of people loved or film and there were alot of good reactions and like any film bad reactions. Some of the less successful were... (not to be nevative nancy, but these are stuff we can consider taking out...)
  • Parachute
  • Chandalere (I was suprised, but no one liked it)
  • speed of the actual jump (way too slow)
  • too much dependence on dialogue
  • TV (where annoncer is talking, liked announcer, but didn't get where it was coming from)

I sat down with Emslie (who came to the screening) and we talked about the two options of death's character. He seemed to really like the new and revised death, mainly because that blasted parachute could be cut). He also felt that because death ultimately wants ES to die that when he does, both character essentally win; Death kills ES and ES finishes his jump.

I think if we go the route of Death wanting ES to die but it too wimpy to actually get the job done, then we'll have to really think hard about how to describe ES and Death's relationship. We need to, in simple terms, tell the audience that death, altho death, is not as strong as folk tales make him out to be, this meening, he can't just touch ES and kill him.

so finally my vote: I vote to work with the new idea of DEATH WANTING ES TO DIE.

STORY IDEAS....(if we go new route of Death)

  • Completely take out Parachute. (YAY!!)
  • no more chandalier :(
  • when ES is doing jump, I was told that the announcer sounds like he already knows what is going to happen, Instead we should make the announcer moreunaware of what comes next, make his lines more too the point and quicker, this will speed up the jump. We need to make the jump more climaxtic, not through obsticles (we've already done this) but through pace.
  • Death changes to casual clothes, but instead of him walking to the TV he can mention he's going to watch his soups and ES then immediately interups him with the success of the mock jump and the pea.
  • If Death's character changes, do we really need the part when he talks to himself about "where will I go, Ill be a widow". This doesn't work with his new character. we can still show his finger being cut off, and instead, yes is scares him, but then it sparks the whole fact that he's finally gonna get ES. He can maybe point out parts he might kill ES "Oh I'll totally get him there, yes, hehehe!" This might help the audience understand their relationship . When ES interrups him with the phone call we can splice a bit of dialogue off of this bit.
  • we can rethink the dialogue at the end, make it a bit more to the point to drill the fact that ultimately they both won, but maybe ES won a bit more, seeing he doesn't care, can I maybe see the script at this part?

That's all I can really think of right now...

Tuesday, December 18, 2007


Just want to make sure no one misses it. Great post by Tracy too. Thats exactly the kind of thinking we need right now.

Story Idea!

Okay, so it's getting later on at night. Haven't drawn shit, but HAVE taken time to think about the stories.

Our main thing now, it seems, is deciding about our story, and how it'll roll. We were all "Yeah lets change this sucker up" and then our leica got some good reactions, so now it seems like we're split even?

Our choices go between Death LIKING Evil Stevil and WANTING him to live, and Death HATING Evil Stevil and WANTING him to die.

You know what? I think that we can make both these stories exactly the same, and then just decide on which Death character to go with.

BOTH these Death's have an opinion on Evil Stevil. BOTH of them have a goal, of either LIFE, OR DEATH (kinda black and white)

The difference between the two is how they act when Evil Stevil dies, but, I think BOTH stories can have Death learn the lesson at the end, that life/death isn't everything, Evil Stevil only wanted his goal.

Here is the interpretation I came up with, and this is of course the very bare bones of each story

Story 1.) Death wants to save Evil Stevil's life. Story begins, yadda yadda, Evil stevil chokes, Death comes in, saves him. Evil Stevil says jump works! Death says NO WAY (he is SAD, because Evil Stevil may die) and tries to talk him out of it. Evil Stevil does the jump anyways, lands it, dies. Death is SAD, because he's dead. ES doesn't give a rat's ass, ALL he cared about was the jump. Death realizes that living your life to the fullest is better then living longer and boring(er)

Story 2.) Death wants to END Evil Stevil's life. Story begins, blahblah, ES chokes, Death comes in, EGGS HIM ON, tries to take him, ES slaps him away, saves himself. Evil stevil says JUMP WORKS! Death says NO WAY (This time he's HAPPY, since ES might die) and tries to make it go as fast as possible. ES does jump, lands it, dies. Death is HAPPY, since he's dead. ES doesn't give a rat's ass, All he cared about was the jump. Death realizes (again) that dying once a dream is accomplished is no loss at all.

So it might be redundant, but I am just trying to point out the both ways could work EQUALLY. SOME might point out that there should still be a moment in story 1 where Death realizes he has to let Evil Stevil go, but, I feel like that could be the very END of the story, so he's all worried and terrified the entire jump, towards the end he starts cheering for him, he's ECSTATIC when he makes it, then suddenly devastated when he fails, but ES shows him that it's not a huge deal.

Of course, this is only what's turning in my addled brain, so if anyone thinks this is a terrible interpretation of it, feel free to change my mind! I love seeing other people coming up with ideas, so I can't wait to hear what other people come up with.

I am still undecided which version I like better, but that will change as we hear other people's ideas!

Come on everyone :) Either make a new post or add on to another one. If we can't meet up we can always talk here.


P.S I think when we're going through the story, we need to have more solid answers for certain questions, pertaining to a character's personality. We need to be SURE of ourselves in this, imo if we're not confident, the audience won't feel it either, and it needs to be either YES, or NO, or YES/NO with an exception, and the exception needs to be JUSTIFIED CLEARLY. EG: Does Evil Stevil ever say thankyou/sorry. NO. ONE exception is at the end where he is dead (old leica btw) and he vaguely thanks Death for saving his fanny, because well, Death DID save his fanny. EG#2: Would new Death (ie evil stevil hatin death) KILL people outright instead of waiting for him to die? NO, never, yadda yadda something. Does that make sense? I feel like if we are more certain about what a character is likely to do, the certainty reflects on how solid the character is

Holiday Progress


I’m a little frustrated with some of the things that I’m reading. It’s no one’s fault, but I can see that we’re in dire need of some organization if we’re going to get anything done over the holidays. I don’t have all the answers but I figured in the midst of chaos, I’ll get the ball rolling with some order. It seems that right now we’re all doing a lot of complaining, with no one offering any solutions. So let’s get together as a team and attempt to fix some of the problems we’re experiencing. I’ll try not to rant, but I do want to hit on some key points. Overall, I think we need to focus on practicality and communication.

First of all… Idealy, meeting in person at the school over the holidays is a great idea but I think it’s impractical for most. IF school meetings are going to be held, then I think we’re going to have to face the facts that 3 people showing up may be the best we’re going to get. Even if there are only 3 people, is that not still enough to at least get something accomplished? Other things have gotten done with even fewer than 3 people contributing. If anything, the best opportunity to get some work done is individually, and then displaying and discussing it on the blog.

Which brings me to my next point; The blog. We have such an incredible tool right at our finger tips. If we organize ourselves, this blog will make everything so much easier for us. We need to start using it for the right reasons….to display and discuss work and deadlines. It’s such a practical tool. Why even bother meeting in person for 2 or 3 hours when we can have people contributing to the blog at their own convenience around the clock.

Structure. Nothing will get done without some deadlines. Strict deadlines are ideal, but again, It’s the holidays and people are running around doing a million other things. So we need to have tentative deadlines with a window of a few days for completion. If someone’s late in contributing, we shouldn’t wait for those people and have them slow us down. They lose their say. We move on.

Finally. Kayla touched on it and it's a very important point. I want to elaborate. Dedication. Ideally we’d have all 13 people contributing equally. I now believe that’s extremely nieve. I dont think it's realistic to expect everyone to be on hand to work all the time. I've missed meetings, we've all missed meetings. we're all guilty of it, and that's ok so long as it doesn't hinder our success. That's why we have 13 people. Power in numbers. I don't expect everyone to sacrifice their lives for the sake of the film. But i do expect, and the GROUP expects everyone to do the albsolute MOST they can, to the best of their ability. The fact is, the only incentive for people to get work done for the film over the holidays is personally driven. If someone doesn’t have the personal motivation to contribute, what can we do? It’s the harsh truth. I urge everyone to contribute their work and ideas. We have a strong, talented group and great potential to create something that we can all be proud of. I know this doesn’t mean as much to some people…but you know what? We’re not here to nag anyone to do their work, we’re not here to look over someone’s shoulder and be their parent. Man, our group doesn’t even have that problem as bad as some of the other groups do. So we need to accept the fact that some people will do more than others. It’s just the nature of the beast. All I can offer as an incentive is reputation and personal growth. Everyone knows who contributes and who doesn’t. I respect all of you, and at this stage in our careers no one is BETTER than anyone else but there are people with better work ethic, and that gets noticed. Also, I know it sounds corny, but it’s true. I’ve learned so much from collaborating with all of you, and I’m continuing to learn from each of your styles and talents. By contributing we’re teaching each other whether we know it or not. I’ve learned more from you guys and this group film experience than any of our classes this semester. I know a lot of you will agree with that statement.

So, in conclusion I would like to get the ball rolling by putting some deadlines out there.

First off…the revised leica reel. I hope everyone had a chance to see it. I want you all to post your critique. The general consensus seems to be that it was a lot stronger than our initial attempt. We still need to cut some time, but that’s not the most important issue. The main issue is death’s characterization. Is it worth it too change? Should we contine with what we’ve got? Your thoughts?

We will make a decision on this by FRIDAY THE 21ST. That’s more than enough time to make a decision. We’ll base it on everyone’s comments, and if need be, a vote. Therefore, if you want your opinion to be heard and considered, make sure you post on the blog. I encourage everyone to comment on people’s posts and get discussions going.

Once we make this decision, we will assign sections of the board to be re-boarded. We’re almost there in terms of story. For our next run through of the boards, we NEED to focus on getting entertainment value and humour back into our film. I think that this it detrimental to a successful reception of our film. Enough already with the sappiness. It’s Death and a 110 year old Dare Devil. They’re cartoon characters. Let’s forget about trying to make the audience emotionally connect with a cartoon skeleton that has feminine tendencies. That doesn’t make sense to me. It’s a ridiculously absurd story. Let’s present it as such. The focus shouldn’t be on deep rooted emotional dilemmas. YES, we need those factors present in a small dose, but they shouldn’t be the focus. We’re not trying to make a gut wrenching Oscar winner here. We’re trying to entertain an audience in 4 minutes. We’re animators…cartoonists. Our job is to observe real life and caricature it…exaggerate it. That’s the beauty of this art form. If we want to make something that’s 100% logical and true to real life with characters that are entirely relatable, why waste the effort of animating it? Let’s hire Johnny Depp and Jack Nickelson to shoot this thing as a live action. Alright…that’s enough of my tounge and cheek rant…you get the point.

As it stands right now, I would like to have a fresh draft of the script with any new ideas and gags/jokes ready for Saturday the 22nd and have everyone re-board and post their sections on the blog from the 23nd to the 29th.

I think a realistic goal for us during the break is to come back on the first day of second semester with a finished, revised story board that’s scanned in and ready. From which we can take the first few days to update the leica reel and re-record some dialogue. We have all the SFX, and music…basic timing. The foundation for the leica reel is there.


On a side note, I know the tone of this post is a little harsh, and I’m not trying to step on anyone’s toes, or trying to put myself and my opinions above anyone else. I don’t want it to seem like I’m going off on a power trip. I’m simply passionate about this project, and more than anything want to see us succeed as a group. I’m just trying to be as honest and straight forward as I can be while still being constructive. My intent was to restore some order through this post. I hope I have. Please offer some feedback to this post, I would love to hear everyone’s opinion and I’m excited and anxious to see what you all have to say. Everyone’s opinion counts…we’re all creative, and all full of great ideas. Let’s put them out there. We’re alone to work on this over the break. We’ve received great feedback and guidance and about a million opinions from a million different people. Now lets take all that and use it to make the film WE want to make.

Thanks guys.
Have a good one.

PS...Overall, let's not kid ourselves...we're doing a damn good job so far. Let's continue on that path. As long as we do...everything will work out.

Just to brighten things up...

Figured that I'd post a picture to balance out all the words. Didn't have anything new, but I never posted my version the assignment we did for DQ, so what the hell...

the not-so-monday meeting

guys, as im sure everyone has noted, the meeting didn't happen. Between 13 people 3 of us, including myself, showed up. I understand that everyone has things to do or are too far away, and that's fine but if this is the case you should have let everyone else know like some did.

I personally went into school at 8 in the morning, because that was the only time I could get in, and had to stay until 7 at night. So I basically wasted my entire day for something that was planned and yet still people didn't show up to.

I'm not trying to rant guys, but I thought the dedication to this group project was one of the best and Im starting to have my doubts. IF we are going to reschedual, I must have a promise from you guys that you'll actually show up, cause Im not wasting another one of my days for nothing.

Do we want to reschedual?

Monday, December 17, 2007

The Meeting Fell Through

Hey I had a moment, so I figured I'd just let everyone know that the meeting kinda fell through. I was actually late myself, and by the time I got to the school Jack told me that the meeting had been called off. There just weren't enough people. I want to thank those who did show for their dedication and apologize for not being on time myself. It seems like there may have been some miscommunication: last week it sounded as if everyone would be available, but today it appears many people were not.

I guess the important thing now is next steps - I am not honestly sure where to go from here but I would encourage everyone to think about ways to cut down the film's story length, and what kind of a relationship we want between death and Evil Stevil and how that relationship will function in the context of what will hopefully be a 3 minute film. Maybe we need to put together some kind of story-revision schedule for the 1st week back at school and then stick too it. I mean we did the current board/leica in a week, maybe we just do that again only this time we have an even better base to start off with. I'm interested to hear where everyone thinks we should go from here.

DQ-I came by

Hi Gang

I was up in the 3rd year area to see how the meeting was going...
but did not see much of a meeting going on....has it been changed ?


Saturday, December 15, 2007


starting @ 11 onward
Come prepaired to DRAW!


starting at 11 onward
be prepared to draw!

Sunday, December 9, 2007

Monday meeting?

Okay everyone, my cellphone is officially dead.

It's like, in two pieces.

We still having a meeting monday or is it gonna be a write off? I dunno about you guys but I have some serious animating to do!

Basically I'll be checking back on this, as I can't be reached my phone. If I don't hear back by midnight tonight, I won't make it to whatever we have tomorrow morning :P

See you all!


Friday, December 7, 2007

Thursday, December 6, 2007

Storyboard: Rough to Clean

I cleaned up one of Rory's panels. We should def splice some or all of these clean character panels into the leica. Could be a cool idea.

Wednesday, December 5, 2007

Evil Stevil, Design Update

At Tuesday's meeting we discussed a few little design modifications in preparation for Friday's character design assignment. I tried to take all of them into account here. It is my hope that this version will work better in terms of simplicity of design and ease of drawing, but as usual we won't know 'till we try. Thankfully, that is what the upcoming assignment is all about, so don't feel you have to adhere to this model 100%, it is a chance for everyone in the group to sink their chops into this guy and see what works and what needs more attention. Any ideas you have to make the design better: test 'em out!

Have a good one.


(P.S. Another reference for this particular version of the ES design would be my poster concept. I used the new collar, the side burns, as well as more simplified fabric shapes when I drew it, and they may be clearer when they are cleaned and coloured.)

Tuesday, December 4, 2007


I spent way too much time on this...It was probably one of the more fun assignments we've had in a while. Thanks to Rory for letting me steal his awseome drawing of the jump.

Monday, December 3, 2007

Posting a Poster...

I decided to get the whole poster assignment out of the way, and since it does relate to the film I figured what the heck, lets slap it on up on the blog.

Whew... With all that tough poster work done, now all we need to do is make the film.
Oh... right...
Crap. (Insert tongue into cheek.)

Saturday, December 1, 2007

Meeting Times

hey guys, I was talking to a few of us and I think everyone will agree that we need Monday to ourselves, so...

MEETING TUESDAY 2pm (during our used-to-be Co-op class)
Lately we've all been guilty of being a little 'laxed when its come to the meetings, but we need to get back on track before it's too late. So PLEASE ALL ATTENED.
We want to make a great film?! Then we better start getting into gear, production is just around the corner!

Friday, November 30, 2007

RIP Evil Knievel

Oh man...i cant believe what i saw on the news today...Evil Knievel is dead at age 69.

it's sad that a big influence on our character and film has passed away...BUT on the other had, it makes our film relevent! haha.....too soon? lol

anyways. Crazy coincidence. or is it? i don't know.


Thursday, November 29, 2007

Saturday, November 24, 2007

Inspiration - "Dealing with Death"

hey guys. I found this incredible animated short film that is somewhat related to our story.
Check it out. It's definitely a good one to draw some inspiration from.

Thursday, November 22, 2007


Just a friendly reminder that our next two meetings will be very important and that everyone should attend.

FRIDAY 10am - We will be reviewing the rough story reel with DQ.

MONDAY 1pm - We will be labeling the clean boards as a group. Please do not miss this one if you have pages for the final storyboard (which most of us do), as it is DUE TUESDAY AT THE START OF THE LECTURE.

Thanks folks.

Tuesday, November 20, 2007

sorry guys, im tryping on a spanish keyboard, and are on a timed internet browser so I cant read much, but i hope all is well and youre all having fun with the lieca!
see you soon,


Friday, November 16, 2007

Response to Rory's post...IMPORTANT

Rory broguht up some great points in his post below and i did make a few revisions according to what he said...he mentioned some things that i had totally forgot i made some minor revisions that everyone should be aware of (specifically to the second section). If you printed off the script already...print it off again so it's all up to date.
good luck with the boards everyone. I'm looking forward to seeing the results on monday.
This thing is really shaping up to be a third year epic haha.

Another comment that grew into a post.

Howdy folks,

First of all; great work Frank! I think the story is really starting to click into place. This script will work beautifully to storyboard from, and I think we all owe you a big "thanks" for taking on the challenge of getting all of these ideas down on paper.

This script really does hit all of the main points well, and I think if we left it here it would still kick ass. That said, in an effort to make this puppy the best it can be I have a few small notes (some are just things to think about and others are points that I remember us discussing that don't seem to have made it into this draught):

1) In a just a few spots I think the dialogue feels a bit clunky and could be more streamlined, but actually recording the lines will give us natural solutions to this.

2) I worry about the set up of the climax (ie. parachute gag):

Remember that for the whole thing to work it has to be clear that Death pressured ES into adding the parachute. This is important because it seems out of character for ES to add one on his own, so when it deploys people might question the whole scenerio if the idea hasn't been properly foreshadowed. As well, if Evil Stevil added it himself it would be his own damn fault that it almost causes him to fail, and I don't think that would be as strong as if it were death's fault. On a related note, we may want to work in death taking particular exception to the danger of the final jump. This way, when he frees ES to do the jump in the end it means something specific. The solution to both of these issues is as simple and quick as changing the dialogue at the top of the jump to ES doing a pre-jump checklist (as we had discussed in group):

Death is examining the shoddy workmanship of the jump while ES is going over his his checklist.
ES:"Peg-leg wheel: check. Boosters: check. Automatic traction control: check. Colostomy bag: check."
Death: "Parachute?"
ES: "Gal'darn it, you nancy boy with yer"safety" and "precautions". Take it and shove it."
Death: "Even if you survive all of those death traps, the chances of you clearing that gorge are infantecimal!"
ES: Bah! You worry too much, you dandy! (And continue on from here as is...)

3) I also think that we should consider all of the options for the actual execution of the pay off moment with the parachute. I think the audience needs to first see the chair malfunction (with a ZAP or something), then the chute deploying, and finally it snagging. There can be no doubt in their minds about what happened (ie. that it was a malfunction) or the whole situation won't read. As well, if it is done in steps (chair malfunctions, parachute pops out, drags along for a second, and then snags) we can have ES's increasingly concerned reactions to the calamity as it unfolds, taking advantage of the entertainment potential. I also worry about the snag happening at the end of the ramp, the whole situation (ie. he will fail but be safe) seems more clear if it happens before he reaches the ramp, and that way when he is released he will be able to zoom up the ramp to launch himself. I realize that DQ expressed concerns about this stopping the film, and while it runs the risk of doing so it seems like the other options just aren't clear enough in that it always looks like ES's life is in danger or that his chair can fly (which it cannot). This might be something that we just have to see in board form to know whether it will work, and I look forward to seeing what the Section 2 team comes up with.

Here is a bad sketch showing what I envision:

Anyway, there's my rant for today. Sorry about the length. And again, very good job on the script Frank, in my notes there is certainly nothing that can't be worked out when we're boarding and/or editing the leica reel. I hope everyone has a great weekend!


group folder

I talked to Aldines about getting the group folder, she said Mario would do it the next day, but from what I saw the folder was still not there. If you guys need the communal folder go back downstairs and talk to Mario again, maybe he forgot or the papaer was lost.

I hope you all have a good week, and I can't wait to see the reel!



Alright, here it is. This version of the script should be used for our final boards. It's meant to be used as a reference, and as a reminder of key story elements that NEED to be expressed, so print it out and have it handy when you're all boarding. Ad in some character acting and poses for the dialogue, if there and extra shots that you feel should be added in, go ahead, as long as it doesn’t break the flow of the story. Similarly, if something isn’t working, it can be tweaked, but don’t change anything too drastically from what is in this script. Even though you may just be boarding section 3, read through the entire thing and familiarize yourself with the entire story so it can be discussed on monday's meeting.

PS. please excuse any spelling or grammatical errors. I know it looks really long, but a lot of it is overlapping actions and dialogue over action. Don't worry if it's looking too long, we'll handle that during the story reel stage.
if there is anything seriously that you feel is seriously wrong, feel free to email me or call me at 416 617 1781.

Section 1

- An establishing shot of the dessert and Evil Stevil’s shack are shown while a sports commentator talks about ES's career.
- During the narration, the shots follow the flow on the narrator’s details.
- Shots include, the desert, the TV in his shack, the memorabilia on his walls, and finally Evil Stevil working on his jump.
- Evil Stevil works on his model and testing it with pea’s while the biography is on the TV in the background. He reacts to what is said as it happens.

Commentator: Where are they now? Tonight on our program we’ll take a look back at the infamous Dare Devil extraordinaire, Evil Stevil. He captured the hearts of the public with his incredible stunts. This is a man who lived with death every single day of his career. (ES reacts: Bah! Death can’t do nothin!) When his success peaked and it seemed that even he couldn’t out do himself, a promise was made to his fans that the next jump he did would be the most spectacular the world has ever seen. Evil Stevil soon after disappeared into the desert to work on his legendary jump, and was never heard from again. What happened to our beloved hero? (ES replies: I’m right here dang it!) Now, decades later, his promise is still remembered as we wait. Is he out there still perfecting his jump? (ES replies: Don’t rush me!) Many Dare Devil’s have come in gone in his absence, (ES reacts: HA!) and although the public still hopes for Evil Stevil’s return, the spotlight is starting to be taken away by young up and coming Dare Devil, Crazy Cooter…(This is where Evil Stevil chokes)

- Evil Stevil chokes and flails around, crashing into his model jump which re-calibrates and rearranges all the pieces.
- As ES chokes, the door to his shack slowly swings open and the ominous silhouette of death stands in the doorway
- Death floats slowly and smoothly into the room until he is right behind ES.
- In a dramatic shot, death raises his scythe over ES as he chokes.
- Instead of killing ES like we lead on, Death instead uses the butt of his scythe to gently bump ES in the back, which acts as the Heimlich maneuver.
- The pea flies from ES’s throat and lands on the model where it begins to run through it.
- It takes a second for ES to compose himself and realize that the pea is sailing effortlessly through the model jump, and he begins to follow the pea’s progress with extreme focus.
- While ES composes himself, Death picks up the can of pea’s and says.

Death: You gotta stop eating these things! They’re gonna kill you!!

- Death throws the can of peas out the window of the shack.

Death: I deal with people dying all day at work Steve. I don’t wanna deal with it when I come home too.

- Death, now revealed as being friendly with ES, begins to talk as he magically Poofs himself into casual clothes, and makes his way to the couch to sit in front of the TV.

Death: Ohhhh…So this is why you got all choked up eh? You were watching your biography on TV again?!? Steve you know how you get over excited when they mention Crazy Cooter! Well I’m changing the channel. My soaps are on!

- Meanwhile, ES, who wasn’t listening at all, is still following the pea fly through his model.
- The pea safely and gently finishes the model, and rolls to a stop in front of him on the table.
- ES’s jaw drops open.

ES: Shut Up BONEY! Didn’t you see what just happened?!? IT WORKS! By golly, the dang jump finally works!!

- Evil Stevil realizes that it’s finally time to do his legendary jump.
- As He run’s around the room in a scramble, getting ready to do his jump, Death peeks over the back of the couch.

Death: What? Are you serious? It’s done?

- Death steps towards the model and begins to examine it.
- Death, who had just become accustomed to lazing around the house with Evil Stevil, never really took the time to carefully look at what Evil Stevil had been working on.
- Death pokes at the jump with a skeptical/ concerned look and begins to try to talk Evil Stevil out of it.
- Meanwhile, Evil Stevil ignores everything Death says, and continues getting himself ready for the big jump.
- He is seen running around off and on camera in the BG.
- Crashes are heard of camera as ES rummages around.

Death: So this is it? You’re actually gonna attempt to do this thing?

ES: Death! Where are my good JUMPIN’ pants!??!

Death: It doesn’t look very safe. Why don’t you work on it a little longer before you do anything crazy.

ES: The pants! Where are the pants??!?

Death: I don’t know, Next to your lucky colostomy bag…Seriously Steve, I don’t think this is safe. You could get seriously hurt…or worse...and then what would I do? Where would I go?! I’d be a widow…sort of.

ES: Son of a gun! I can’t find my jumpin’ pants dang it!!!

Death: STEVE! They’re the only pants you own!! But I don’t know…this whole jump thing is just so sudden. Why don’t we sleep on it?

ES: Shut up you sack of bones! I’m making an important phone call!

- Evil Stevil picks up and old style phone and without even dialing says:

ES: Hello? Mr. President. It’s Evil Stevil, Sir. Notify the country! I’m gonna JUMP AGAIN!

Section 2

- Title card
- An establishing shot of the event is shown and we see the spectacular jump by a massive gorge with bleachers full of people all anxiously waiting.
- Death is With Evil Stevil who is at the Top of the jump getting ready to go.
- Death is still in his casual clothes, with a giant black foam finger.
- Death is still trying to talk Evil Stevil out of doing the jump.
- While Evil Stevil prepares himself in his wheel chair (strapping his peg leg in etc.), Death is kicking at the shoddy workmanship of the jump, and picking up loose boards.
- It is implied that the jump was erected in a very short period of time with minimal money.

Death: Steve. Please. Don’t go through with this. Let’s just go home.

ES: Shut your yapper and let me make sure I'm ready! Peg-leg wheel: check. Jet Boosters: check. Automatic traction control: check. Colostomy bag: check...

Death: Parachute?

ES: Parachute?!?! you nancy boy with yer "safety" and "precautions". Take it and shove it.

Death: Even if you survive all of those death traps, the chances of you clearing that gorge are next to none.

ES: Bah! You worry too much, you dandy!

Death: But look at this thing. (Kicks at the jump and picks up a piece that has broken off.) It looks like it was built in a day!

ES: It was! I got a good deal on it too! Now, Step aside Stretch, and watch Evil Stevil do what he was born to do!

Death: *sigh* fine

- Death Poofs away and disappears in a cloud of smoke.
- ES wheels to the edge of the ramp and looks down at the huge decline.
- Cut to the audience who sits in bleachers.
- Death poofs into the audience, right between two fat audience members (refer to audience designs) and sits down between them, squished and uncomfortable.
- Cut back to a long shot of ES on the ramp. In the final moments before the jump begins an announcer’s voice booms over the speakers:


- Evil Stevil wheels off the edge of the jump and zips through the initial collection of random stunts.
- These stunts could include any elements that were designed into the jump.
- Ring of fire.
- Ring of rattle snakes.
- Various loops of the track
- Ring of TNT
- A guillotine
- A giant swinging axe.
- Crashing through a brick wall.
- A Fecal cannon (a cannon that shoots poo)
- Poisonous darts (Indiana Jones style)
- Over a tank of sharks.
- (The obstacles are a good opportunity for humour and gags, so be as extreme as you can. Take advantage of this opportunity. You can create new ones, or use some from this list. Brain storm. Don’t worry about doing too many because we can trim some off if the film is running too long.)
- The announcer narrates over the events of the jump as they happen.
- As Evil Stevil goes through each stunt, he laughs and loves every moment of it.
- He gets some sort of twisted pleasure out of putting his life on the line, and enjoys every moment of doing his long awaited jump.
- After every few stunts there is a cut back to Death in the audience to show his reaction. To build tension. Increase the amount of cuts back and forth between ES’s stunts and Death’s reaction.
- The camera gets closer to death every time he reacts
- As each stunt becomes increasingly dangerous/ ridiculous, Death’s reactions become more and more troubled.
- Specifically after the ring of snakes Death will gasp and say:

Death: Rattle snakes?!!?!...he never told me about the rattle snakes!!! He’s gonna get seriously hurt!

- Finally ES near the final section of his stunt, the final jump over the massive gorge.
- A long shot establishes the immense size of the jump in comparison to everything else.
- The landing ramp sits on the other side of the gorge over his shack.
- The Jet boosters on ES’s wheel chair blast on, as he shoots up the final ramp.
- Just as ES reaches the end of the ramp there is a cut to an extreme close up of his face rattling and shaking.
- The camera zooms out so see that he is actually not moving anywhere.
- His parachute deployed early and snagged the very edge of the final ramp.
- The jet boosters are still on and the force of them pull the cables of the parachute tight.
- ES desperately tries to free the parachute my tugging on the cables, but nothing happens. He’s stuck.
- The announcer continues to speak over this shocking turn of events.
- While the announcer describes the turn of events. Evil Stevil has his first look of doubt and defeat over the jump.
- Cut to Death in the audience who is watching Evil Stevil fail, and can’t help but want to help him complete the jump, despite his earlier attempts to stop it.

Announcer: Oh my lord, it seems that Evil Stevil’s parachute has deployed early and he is now caught on the edge of his final jump over Gorge Canyon. It seems that he’ll be okay folks, but at this point, it does not look like he’ll complete this jump. Years of meticulous planning down the drain. This will be Evil Stevil’s first taste of failure...and on his legendary jump too. What a shame. This truly is a black day for Dare Devilry.

- Death goes against the fact that he didn’t want ES to do the jump and poofs himself out of the audience.
- Death poofs and appears at the edge of the ramp where ES is stuck.
- The two lock eyes.
- And in one last moment of hesitation, Death pauses, but then uses his scythe to cut the parachute cables.
- ES is broken free and ES bursts off over the gorge.
- Death looks up at his friend. He is sad that he may loose his friend, but satisfied in that he was able to help ES finish the jump.
- in a glorious shot, ES flies across the skyline in a moment of silence
- the announcer again speaks over the action as it happens and becomes emotional and in a very melodramatic speech says:

Announcer: I don’t know what just happened but Evil Stevil has broken free and is sailing up, off into the skies. Ladies and Gentlemen, in all my years of commentating, I don’t think I’ve ever seen anything quite so beautiful. Evil Stevil is nearing the landing ramp…It looks like he’s going to make it...He’s touched down and is coming down the ramp to the finish…YES! He’s made it! Evil Stevil has----OHHH!

- The announcer is interrupted and stops as Evil Stevil’s wheel chair slams into the can a peas at the bottom of the ramp (the same that Death threw out the window at the beginning)
- The chair flips forward, sending Evil Stevil’s body violently to the ground.
- In controlled chaos, he topples and rolls across the sand until his battered body slides up onto the stage between two models. (the stage can just be a wooden platform)
- He stands between them, very still momentarily, and then collapses face first onto the stage.
- The models look down at him and take a moment to realize that he’s dead and then scream in horror.

Section 3

- Just as the models scream, Death poofs onto the stage (the stage can just be a wooden platform) next to the body and snaps his fingers.
- The models freeze in the middle of their screams and time stops.
- Death looks down at ES’s crumpled body and gives it a firm nudge with the butt of his scythe.
- Evil Stevil’s soul slowly gets up out of his broken body.
- He brushes himself off.
- He looks down at his dead body and slowly begins to process what’s happening
- Both Death and ES stare at his body in a moment of silence between the two.
- Death finally breaks the silence and says:

Death: I TOLD you to not do the damn jump.

ES: yeah well…I made the jump right? It still counts doesn’t it?!?

Death: yeah, you did, bu--- (interrupted by Steve)

ES: haha! That’s all I need to hear, Boney!

Death: Well…this is exactly what I didn’t want to happen, but I have to admit Steve, That was pretty amazing.

ES: Damn right it was!(pauses and realizes that Death helped him to finish it)…Don’t get all soft on me now, but you know…You did save my ass back there….So Thank you…you’re alright in my books Skinny.

- Death and ES shake hands.
- Death smiles, pleased that he broke though to a more emotional side of ES
- Even when ES is being nice, he’s still rough, and as he shakes Death hand so hard that he rips death’s skeletal arm out of the socket.
- He holds deaths arm up and looks at it then hands it back to Death who just holds onto it with his other hand.

ES: Now, how the hell do I get outta here?

Death: Just walk towards the light.

- Spotlight flickers on next to them.
- Evil Stevil looks at the light then back at Death.

ES: What are you gonna do now?

Death: I’ll find somewhere to go. Why? You gonna miss me?

ES: BAH! I told ya not to get soft on me.

- ES returns to his true nature and waves death off, upset that he’s giving into the sentimentality of the situation
- ES hovers to the light which sucks him up until he disappears.
- Death waves goodbye by swinging the arm ES broke off in his still functional arm.
- Cut to a knew scene where Death is laying comfortably on a couch. Crazy Cooter is staring at him frozen with fear and confusion.

Death: Oh hey, sorry…uh, Crazy Cooter right? I hear you’re working on a jump that’ll beat Evil Stevil’s? . Don't mind me. I tend to have trouble keeping close friends, what with them dying and all. But who knows. I have a good feeling about you. Go ahead and work on your jump thingy. I’ll just be watching my soaps. Take your time...Trust me


Thursday, November 15, 2007


Story Board Sections to be completed over the weekend:

Section 1: (meeting saturday @ 7pm)
Section 2:
Section 3:

Monday Nov 19:

- rough boards due (on yellow widescreen post-its stuck on SB sheets)
- meeting 1pm (BE THERE!)
- we will go over the rough boards the same way we went over the continuity boards. (make sure they flow and suggest any revisions for the clean boards)

Tuesday Nov 20:

- Only for Frank, Rory, Tracy, and Bryan
- Record dialogue
- 10am - 12pm

Wednesday MORNING Nov 21:

- Clean boards due (FULLY LABELED!) (final)
- scanned in black and white 150 dpi
- put them in the group film folder on your sheridan network account (they can be accessed by anyone in the group)
- LABEL FILES as follows: ES(story section)_(pg#) ex/ ES2_12.jpg

THURSDAY Nov 22@ 5pm:

- screening of the story reel in the studio.
- we will go over any final revisions so that we can hand in the final product on Friday.

THE END....for now

* I will post the beat script to be used as a reference for the boards shortly, before the end of the night as i am making a few revisions*

DQ- cancelled meeting

Sorry guys but I can't meet tonight
a family thing has come up and I can't meet
this weekend ...can we meet early next week?

Sunday, November 11, 2007

ES Shack Floor Plan

One of the things we spoke about during the saturday meeting was the floor plan for Evil Stevil's shack. I know there was some difficulty in staging the opening scene due to confusion of the room's layout. So we came up with a rough, basic floor plan of the room. everything is located in a specific spot so that the camera shots will work and everything that needs to be shown in each shot will work in relation to eachother. This will help us stroyboard the opening, as well as help guide layout designs. The only new thing we added were some attic style stairs. We dont ever need to show the attic. It helps explain where Evil Stevil goes when he is running around preparing for the jump and it will satisfy nit-picky people who will ask "where does he sleep?" or "where does he go to the bathroom?" we also established a line of action. Hopefully this will make things a little more clear and help us out when we storyboard this scene. Also, this is just a basic floor plan, clutter can be added in the layouts, as well as memorabilia plastered all over the walls.

Hi Everybody

Hope everyone had a great weekend and a good meeting on Saturday! Sorry I couldn't be there.

Just wanted to make DOUBLE SURE, meeting on Monday at 1 right? I know we had just picked 1 pm that day and wanted to make sure DQ hadn't changed his mind or anything

Other then that, see everyone at 1 pm!


Saturday, November 10, 2007

death V2

srry for the late post... the redone version of death.

Friday, November 9, 2007

Bg char

Hi all,
apologies for the late upload... and missing the meeting.. I had to work instead of my mom,
she felt sick so I had to work instead :(
anyways, have a nice weekend guys!

Mmmmm..... Meatings.


Hey folks,
Just a friendly reminder of the 2 meetings we have coming up:

This is an optional meeting; come if you can and want to, but do not worry if you are unable to attend. We will mainly be fleshing out the new story ideas we discussed with DQ. Bring your sticky notes and pencils.

This is an official meeting, so it is important that everyone try to attend.
In our talk this morning we decided to meet again with DQ on Monday but never scheduled a time; I talked to him and he said that 1pm will work best. This meeting is basically to review what we come up with on Saturday evening, and discuss next steps.

Have a good weekend.



Wheel Chairs

Crazyyy Cooter....word.

Here it is, just a rough first pass of this character. Gotta fix up a few things when i do another revision.

Wednesday, November 7, 2007

Tracy's Character

Clean 3/4 Front, and rough front and back! Is that too rough?

- Tracy

Also, what is this email from Natalie about us printing off another sheet for our continuity boards? I'd really prefer not having to do it again. :P

Tuesday, November 6, 2007

Monday, November 5, 2007


Hey everyone, I went onto the server at school to print out the storyboard templates and I found hidden there a word document that revealed the due date of the continuity boards. Apparently we are discussing them in class tomorrow but they are ACTUALLY DUE on FRIDAY. So don't worry too much about them, if anyone has trouble with the continuity we will have time to work it out.

Have a good evening folks.


Continuity Boards Assigned